New / Better FX Options For Fantom
7 Jul 2021, 12:31I would love to see something better with the FX in both how you can route them as well as more / better FX. One FX per channel is ok and all but in most applications, you're not using all 16 tracks for your production. I'd like an option to be able to have up to 16 total effects or whatever the max the DSP can do but you can assign them however you want. I think even being able to put 2 FX on any patch would be a fantastic option. We already got more FX processing added to areas we previously didn't in an update like the drum pads and an additional FX slot in the mastering section so it's completely possible to rework the FX to make them a lot more usable especially in a more modern music creating environment. Could we also get some better names for the FX as well? I like that some of them are just named after old pieces of gear, but half the ones at the end I don't even know what they do until I start messing with them.