Re: NEW FANTOM-G, PLEASE TALK HERE
18 Jan 2008, 02:368. Actually, I take that back—There are 26 parts in LIVE mode and 34 parts in STUDIO mode. Sixteen external MIDI channels are considered separate parts, complete with independent mixer, MIDI filters, and program/bank changes. OH! And since the Fantom-G includes USB audio as a MIX IN source, you could conceivably have Reason or Cubase or Live act as a separate 16-part multitimbral synth, and mix those parts within the confines of a LIVE SET or STUDIO SET, via USB, without a standalone mixer. Cool!
9. What's the difference between LIVE and STUDIO mode? Check this out (and I reserve the right to be mistaken about this): The Fantom-G seems to implement some sort of dynamic effects allocation. The reason LIVE mode only gives you 8 internal parts (plus the two ARX parts) is that you can seamlessly switch LIVE SETS (formerly LAYER/SPLIT performances) without any glitches, including effects glitches. As I understood it, say you're playing LIVE SET 01. It's using insert FX 1-8. When you switch to LIVE SET 02 (or whatever), the Fantom-G automatically accesses insert FX 9-16. When you switch to LIVE SET 03, you're accessing FX 1-8 again. It appeared that one could create layer/splits in STUDIO mode as well, but then you'd most likely have effects cut off (just like the Fantom X and other workstations). I don't know if you can make a song in LIVE mode, but if you can, I assume if you switch LIVE SETS halfway through a song, the effects switching would be seamless as well. Not completely sure.
10. The action seemed a bit better on the G6 and G7 and the G8's action felt very good. The ivory texture was a bit weird at first. Since few people know what it's like to play on a real ivory keyboard (what with the killing of elephants and all), I'm not sure how much of an advantage this is, but the escapement element of the weighted action is pretty authentic. Liked it.
11. The pads are about the same. Still velocity-sensitive, but they're not as rounded, which I prefer. Plus, the opaque paint would make them less obnoxious-looking on a dark stage.
12. There's a ten-key keypad! Yes! To the left of the 16 pads is a dedicated button labeled "Numeric". Press it, and the pads turn into a numeric keypad for pulling up dedicated patches and such.
13. ARX is not AP Synthesis. If I understand it correctly, it's more of a combination of realtime COSM-esque modeling and manipulation of sound (sample) parameters. For instance, one can graphically change the pickup location of a Rhodes piano or adjust the shell depth of a kick drum. You could even choose the condition of the instrument (from 1 to 5) and how rusty the tines are. :freak: Tweaking is audibly obvious, but I'm not sure if this same technology could be manipulated into, say, different synthesis methods. A virtual analog, FM, or LA synthesis ARX board? Perhaps; no one was talking.
14. USB sends/receives both audio and MIDI. Yes, you can use the Fantom-G as an audio/MIDI interface. Yes, you can run an MFX processor on the input. Yes, you can build LIVE sets and STUDIO sets with a standalone/VST/AU editor. No, the faders don't appear to act as a DAW controller, unless you're currently accessing the external parts.
15. Unfortunately, there's only one MIDI out, and I'm not sure if you can treat the USB MIDI as a separate port (as the sequencer saw INTERNAL, ARX 1, ARX 2, or EXTERNAL parts, I'm assuming not). The 24 audio tracks are (I think) part of the 128, not extra.
16. Yes, the polyphony is 128. Yes, that polyphony is shared with the audio tracks (tho' the ARX boards add polyphony to an undetermined degree—it depends on the card and its active parameters). Roland's answer is "you have 24 audio tracks with which to bounce your entire song down, at which point you have another 127 tracks, 126 voices, and 23 audio tracks left." Whether or not that's the answer we're looking for, it was nevertheless humbling.
17. Would I buy one? Well, I'm not in the market for a workstation, no matter how cool it is, so probably not. But if I were, and I didn't have $8k for the OASYS, the Fantom is without a doubt the one to beat. Chances are I'll wait for the rack version, which will hopefully have more ARX slots.
9. What's the difference between LIVE and STUDIO mode? Check this out (and I reserve the right to be mistaken about this): The Fantom-G seems to implement some sort of dynamic effects allocation. The reason LIVE mode only gives you 8 internal parts (plus the two ARX parts) is that you can seamlessly switch LIVE SETS (formerly LAYER/SPLIT performances) without any glitches, including effects glitches. As I understood it, say you're playing LIVE SET 01. It's using insert FX 1-8. When you switch to LIVE SET 02 (or whatever), the Fantom-G automatically accesses insert FX 9-16. When you switch to LIVE SET 03, you're accessing FX 1-8 again. It appeared that one could create layer/splits in STUDIO mode as well, but then you'd most likely have effects cut off (just like the Fantom X and other workstations). I don't know if you can make a song in LIVE mode, but if you can, I assume if you switch LIVE SETS halfway through a song, the effects switching would be seamless as well. Not completely sure.
10. The action seemed a bit better on the G6 and G7 and the G8's action felt very good. The ivory texture was a bit weird at first. Since few people know what it's like to play on a real ivory keyboard (what with the killing of elephants and all), I'm not sure how much of an advantage this is, but the escapement element of the weighted action is pretty authentic. Liked it.
11. The pads are about the same. Still velocity-sensitive, but they're not as rounded, which I prefer. Plus, the opaque paint would make them less obnoxious-looking on a dark stage.
12. There's a ten-key keypad! Yes! To the left of the 16 pads is a dedicated button labeled "Numeric". Press it, and the pads turn into a numeric keypad for pulling up dedicated patches and such.
13. ARX is not AP Synthesis. If I understand it correctly, it's more of a combination of realtime COSM-esque modeling and manipulation of sound (sample) parameters. For instance, one can graphically change the pickup location of a Rhodes piano or adjust the shell depth of a kick drum. You could even choose the condition of the instrument (from 1 to 5) and how rusty the tines are. :freak: Tweaking is audibly obvious, but I'm not sure if this same technology could be manipulated into, say, different synthesis methods. A virtual analog, FM, or LA synthesis ARX board? Perhaps; no one was talking.
14. USB sends/receives both audio and MIDI. Yes, you can use the Fantom-G as an audio/MIDI interface. Yes, you can run an MFX processor on the input. Yes, you can build LIVE sets and STUDIO sets with a standalone/VST/AU editor. No, the faders don't appear to act as a DAW controller, unless you're currently accessing the external parts.
15. Unfortunately, there's only one MIDI out, and I'm not sure if you can treat the USB MIDI as a separate port (as the sequencer saw INTERNAL, ARX 1, ARX 2, or EXTERNAL parts, I'm assuming not). The 24 audio tracks are (I think) part of the 128, not extra.
16. Yes, the polyphony is 128. Yes, that polyphony is shared with the audio tracks (tho' the ARX boards add polyphony to an undetermined degree—it depends on the card and its active parameters). Roland's answer is "you have 24 audio tracks with which to bounce your entire song down, at which point you have another 127 tracks, 126 voices, and 23 audio tracks left." Whether or not that's the answer we're looking for, it was nevertheless humbling.
17. Would I buy one? Well, I'm not in the market for a workstation, no matter how cool it is, so probably not. But if I were, and I didn't have $8k for the OASYS, the Fantom is without a doubt the one to beat. Chances are I'll wait for the rack version, which will hopefully have more ARX slots.